by Sarah Schutz ![]()
First off, we all know the Halo series is amazing, perhaps three of the best games ever. The Halo phenomenon, while tried and true by millions, still succeeds to elude me. Don't get me wrong; I understand its breakthrough gameplay. I even understand the addiction to multiplayer. I do not, however, perceive Halo to be the end-all and be-all for gamers. Before I get off track, let me ponder my experience with Halo 3. First of all, I have never found the Halo series storyline to be particularly compelling. It has always been lacking a true connection to the gamer. I never really care about John 117 or what he may suffer on his journeys to the halos. Since the first Halo it has felt like more of the same (when speaking of the campaign). Halo 3 continued to be just that . . . more of the same: more of the same aliens, more of the same game mechanics, more of the same uninspired plotline. Shoot your way through a level, and then back through the level. I must admit, however, that towards the middle of this last installment, the game suddenly decides to become beautiful. Environments are appropriately frightening, mysterious and awesome all at the same time.
Halo 3’s single player has much to be desired. Lacking plot line or any other wow factor, it’s much more fun to play coop. Moving through the campaign with friends at home and friends online is loads of fun and makes navigating your way through a lacking plotline much more bearable. Saved replays make it ridiculously fun to relive your stellar gameplay or catch silly game glitches. But, let’s face it; Halo 3 really exists for its multiplayer. Gameplay is so sharp and so varied whether idling in the Forge or playing Slayer with friends. Xbox Live’s online gameplay makes it so easy to link up with online friends that it takes nearly no effort to log in and get a group playing. Multiplayer takes very real technical skill that isn’t applied in many multiplayer online games. This happens to be unfortunate for myself, since I suck at Halo’s multiplayer. And this may be its downfall, at least from my observing point. Halo is no longer a gamer’s game. Gamers are switching games in and out of their consoles at a rate that doesn’t allow us to compete on the Halo 3 servers. While hardcore Halo players are online hours a day, I might only stop in after playing a few hours of Team Fortress 2 or visiting my blood elf on World of Warcraft. I reluctantly admit that I suck at Halo and I believe I’m not the only one. I wish I could take part in the amazing Multiplayer world, but most times I attempt, I’m killed by a 12 year old who does nothing else. And I’m not a horrible gamer. It’s just not fun to keep dying. I only hope to someday compete. But I can’t help but wonder what Halo 3 really offers to casual gamers or hardcore gamers who spend more time on other games and who don’t know the ins and outs of each multiplayer level like so many on the servers at this very second.
In the end, we must respect Halo 3 and those that came before it for what it is, what it has been and what is has done for games in this generation and beyond. It has upped the stakes for technical gameplay and demonstrated what online multiplayer communities really should be. I personally choose to spend my time invested in other games, yet I will continue to try to be a Halo 3 player and will continue to be found trolling the server for people who won’t repeatedly kick my butt. This game belongs in every gamer’s library. It is a source of solace to know it won’t go away for a very very long time.