by Sarah Schutz ![]()
In a climate of over-the-top-near-perfection gaming (I'm talking to you GTA), it seems that a lot of the less noted releases go entirely unnoticed. And with game review scoring being of paramount importance to the often attention span-deprived gamer, wandering eyes go straight to the number without taking into account the entirety of the gaming experience. And when we do go straight to the score, we often eschew anything below an 8, but a 7.5 is still in the upper echelong of games, and what is a 7.5 to some is an 8 to others, so are you really going to let a measly .5 keep you from giving a game a shot? My point in all of this is that Dark Sector, a game given fairly mediocre ratings across the board, was for me a happy break from gunning down pedestrians in Liberty City.
Dark Sector throws you into a conspiracy-ridden world with you at the center. While initially part of the team investigating a rapidly spreading creepy zombie-ish infection, you soon become the target when you, too are infected. The strange infection that gives you an unnaturally creepy-looking arm also has some pleasant side effects, imbuing you with the power to fling a dangerous bladed disc at blazing speeds, bisecting your enemies. Controlling the glaive and your various abilities makes killing the waves of enemies, both human and otherwise, ridiculous amounts of fun. Executing all the right moves to achieve extra achievement points keeps gameplay fresh and while the levels often feel repetitive, the various ways to navigate your way through enemies keeps it fresh. While the storyline is initially enthralling as you eagerly anticipate uncovering the strange conspiracy that led to this nasty infection, you soon realize it's all rather contrived in order to give you the nasty looking, but awesomely equipped, arm.
The lack of story depth is undoubtedly the main reason for the game's less than stellar scores, but the innovative gameplay maintains that mediocre score or not, it's worth giving a whirl when you need to take a step back from another one of Nico Bellic's frustrating missions.